socialnetworking

November 11, 2008

Backchanneling MTV

MTV has clearly elevated the concept of socializing while watching television to an artfully modern parlor game. It’s called Backchannel

Backchannel_img Here’s the nutshell.  Micro-blog funny or snarky comments in real time with others online while watching The Hills on MTV (you probably already do that). To play, log into a specialized MTV Backchannel game “chat room” while you are tuned into the tv show.  Viewers make comments (called tags) about what is happening in the show to the 100 other people or so in that room. Other people click on the comments floating around that they like - a la an arcade game.  Players get points as both a clicker and tagger with the goal of becoming a Backchannel superstar.  It is all timed and limited pretty ingeniously so the tagging and clicking isn’t overwhelming.  It’s way more compelling than it might sound, trust me.

The commenting goes on right through the commercials – yes, I hear the ad-people gears turning on the potential advertising metrics on that one…. Advertisers, are you ready to hear what people think of you?

Social media concepts personified.  MTV connects the audience to each other (one of our well-worn mantras here), and makes their TV shows interactive, more fun and socially powered. But just think about the insight MTV is gathering from the audience on the content of the show – not to mention a new value they can offer their advertisers.

MTV has mashed up TV with Twitter with gaming with social networking – they’ve done equally interesting things with virtual worlds, but that's another story.

I tell you. MTV are ones to follow (even if their programming may not always be).

Original Post: The Modohood: http://modohood.marcominteractive.com/2008/10/backchanneling.html

Goodbye, Mary: When Social Media Goes Campaign-y

This video is a beeeautiful illustration (satire) of why social media is not "a campaign." 



When you integrate social media you are “socializing” your media.  That means there is more than just “you” involved in it. It means there is some kind of  “we” in it.  It means a relationship (community) begins.  Why waste it?

credits:  video by Scott Blaszak

Original Post:  Enterprise Social Media: http://freshtakes.typepad.com/enterprise_social_media/2008/11/goodbye-mary-wh.html

March 18, 2006

Forrester Research: Social Computing Report

Grab the opportunities.

Forrester Research says we are in an “era of social computing” in a report released last month titled, Social Computing: How Networks Erode Institutional Power and What To Do About It, by  Chris Charron, Jaap Favier and Charlene Li.  The thesis of the report is that today institutions - corporations, media, governing bodies, etc. – have less influence over us and individuals have more. 

A quote from the report via Steve Rubel:

“Individuals increasingly take cues from one another rather than from institutional sources like corporations, media outlets, religions, and political bodies. To thrive in an era of Social Computing, companies must abandon top-down management and communication tactics, weave communities into their products and services, use employees and partners as marketers, and become part of a living fabric of brand loyalists.”

Yes. And no.

The “yes” part is what companies have to do to thrive in today’s business environment:  weave in communities, socialize their marketing, and equalize communications rather than sermonize.

The “no” part is individuals have always had more influence on us than institutions, it just wasn’t as visible to us as business people, and the individual’s reach wasn’t wide. 

The significance for business today is that we can hear the influence, see it, follow it, measure it.  And, individuals have access to lots and lots more individuals they can influence due to their ability to communicate and publish via networks.

The significance of social computing is business opportunities, innovation opportunities, marketing opportunities.

Without networks business was largely working in a vacuum, making products and spending enormous amounts of money creating markets for them.  Now, we make products and services that answer market needs and cost less because we have access to markets and to their behaviors.

Access your markets by letting them access you.  “Social computing” are the tools.  Grab the opportunities.

I encourage reading the report, or at least the executive summary if you don’t want to spend the $299 for the full report. In it Forrester pulls together trends in behaviors that have been evolving over the last 15 years and that are now reaching critical mass.